Original Post
I am going to try and keep this short. My project is 60% done, most of the design/artwork/modelling/programming was done by me. I need a solid programmer to help me out because I''m multitasking so much. Direct3D knowledge isn''t required, although I am programming this in D3D(engine is already done). To see what I''m capable of, to give you a handle on where my programming, art and modelling skills are, visit my site: www.gryfter.net/~wickedewok.
there''s a demo there in the programming section of a pixel shader terrain engine demo(year old though) using Geo mip mapping algorithm. That isn''t the engine I''m using, but it shows what I''ve done before.
I can''t publically disclose any more information on the game. I have a publisher, if that counts for anything, but contracts are after market contracts, meaning you get paid after the game has been distributed.
If you are an interested, solid programmer, not necessarily experienced in game programming, but very good with C++, familiar with a really strict hierarchal approach to OOP(that''s how this game is mostly done), then please email me at:
marvg007@aol.com
"The last 10% is the 90% of the game!"