Original Post
I use the projection formula:
Screen_X = 3D_X / 3D_Z * zoom + half_screen_with
Screen_Y = 3D_Y / 3D_Z * zoom + half_screen_height
I have read that this should work just as good as the other more complex one. It''s just that this doesn''t look right...
I have to divide the Z by 200 or around so it look ok.
So my formula looks like this:
Screen_X = 3D_X / (3D_Z / 200) * zoom + half_screen_with
Screen_Y = 3D_Y / (3D_Z / 200) * zoom + half_screen_height
This does look OK to me but i can''t figure out why to divide with 200...