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Shadow map using depth shadow map

Started by yanuart 3 replies 450+ views
Original Post
yanuart
yanuart
Can somebody tell me what it is and how can I get resources on this.. thx
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Play Motorama
CraZeE
CraZeE
love to help, but as much as anyone wants, none of us are superheroes. we need to ''see'' more info to help
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JonnyQuest
JonnyQuest
developer.nvidia.com have some info on this, and the Game Programming Gems series of books contain a few articles as well. There might also be some articles on this site.

- JQ
#define NULL 1
~phil
yanuart
yanuart
which Game Prog. Gems ??
I own three of them, but I haven''t look them up thoroughly..
Ride the thrill of your life
Play Motorama
JonnyQuest
JonnyQuest
It is/they are in the first book - the one I''ve lent to a friend at the moment so I can''t tell you which article(s) exactly . GPG2 contains some stuff on priority buffers (which are similar) and a short discussion of depth shadow maps in articles 4.10 and 5.6.
If I remember correctly, the nVidia papers were pretty good though, so you''ll definitely want to check them out, I''ve found most of them for you:
Hardware shadow mapping
shadow mapping
OpenGL shadow mapping
Direct3D shadow mapping
4x500

- JQ
#define NULL 1
~phil

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