The Wolf
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
For this to work, you would need a highly interactive environment, with many, many ways of going about problem solving.
Linearity (or even limits) would ruin this concept.
Properly approached, I think it is a great idea.
The Tyr project is here.
quote: Original post by OctDev
For this to work, you would need a highly interactive environment, with many, many ways of going about problem solving.
Linearity (or even limits) would ruin this concept.
A resounding ''yes'' to that. I''m ruling that there should be as many possible solutions to a problem as possible (unlike the point-and-click adventure games, which usually depended on working out what was in the designer''s mind at the time). Starting with small things, like the ability to use four or five tools to bust open a lock, and then they would build upon each other to create a large variation of possible interactions.
One of the other things I''ve planned - the ability to ''shop'' between missions, where a certain amount of pre-emption must happen (due to some items taking several weeks to arrive), and then after mission briefing select the items you want to take with you (and the car you use, because different cars would have different amounts of space, but different effects on scores). Because there''s no way to ''return home'' until a mission has ended, it''s going to have to be possible for the player to complete a mission using only items within the mission itself. However, I plan to balance that with scoring effects.
I''ve heard the saying ''a game is just a collection of interesting choices'' - this game would be all about making lots of choices at high speed. Provided those choices are interesting, then...
Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
From what I remember of Pulp Fiction, the character that was called in to clean up had to fix up the scene of the murder. Eliminate the body, clean the car, clean the main characters. None of these really sounds like a fun thing to do repeatedly in a game.
Still, there''s something about your idea that I really think could be good, I just can''t articulate it right now.
* While visiting a businessman to discuss a deal, the ''incentive'' - a briefcase containing $100,000 - went missing. You have to track it down and retrieve it.
* After being continually bullied at school, the boss''s son has taken a weapon and is found (by your men) half-conscious on the gym floor, along with three corpses with bullet holes in their heads. You have to get the boy to hospital, dispose of the bodies, and set up a plausible reason for their abscence, before the faculty enter the gym.
* After suffering from worsening depression, a hood goes crazy and disappears, with the intention of knocking off a rival mob boss. Because that would trigger a mob war, your orders are to find the hood and persuade him to stop - or, if that fails, to kill him.
Missions would grow from their initial objectives. For example, look at that second mission above - what if another student walked into the gym? You''d have to deal with them, too, as a witness - talk them away, bribe them, or soon you find yourself buried in corpses, or transporting bound+gagged bystanders.
Because there''s multiple solutions to all situations, there shouldn''t be any need to repeat an earlier solution - once you know how to clean blood out of a car then you can do it more easily next time, but there would always be different ways resulting in different scores.
Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse