Original Post
I have finally come to terms with keeping my network handler separate from my main app. but it begs the question, should I embrace multi-threaded execution? separating all my modules?
There seems to be something sensical about performing scene updates and then drawing the scene, but I hear tell that there is much processor time to be gained if threads that are not completely intertwined are separated.
Thoughts?
George D. Filiotis
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