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Debug / Release

Started by jonbell Mar 2, 2003 at 7:16 AM 5 replies 250+ views
Original Post
jonbell
jonbell
How do i change my build to an optimized release version in VC++ 6?
jonbell
jonbell
Actually i just figured it out but now under a release build i get a load of linker errors looking for the opengl lib''s. How come when it compiles fine for a debug build?
jonbell
jonbell
Yes that was it.

Now i have it working i see that my frame rate is exactly the same using a release build as a debug build. This leads me to think that in the context of graphics there is not much the programmer can do to speed up the rendering process except for good object culling. Over 95% of my programs execution time is in the OpenGL funtions which are already optimised and are out of my control anyway.
niyaw
niyaw
you need to optimize at algorithm level, which means basically finding faster algorithms to do the tasks you''re currently doing. if you''re using glvertex and glcolor calls, no optimizations are going to help you.

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