Skip to main content
GameDev.net gamedev.net
🔒 Locked

DirectDraw clipper question

Started by julienX Mar 2, 2003 at 7:39 AM 0 replies 200+ views
Original Post
julienX
julienX
Ok I''m using directdraw and have recently read about clipping. The author says to always create a clipper that has the same dimensions as the surface you are using (a clipper around the outside of the surface). I don''t understand the difference between having a clipper around outside of the backbuffer, or not having one. Why do you need one? It''s not as if the clipper would be of any use, as any objects that go off-screen won''t be shown. So why does the author say you need a clipper like that, and would it be helpful? If so for what?? Thanks for your time
chacha

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.