Original Post
Hi folks...
while I coding my game, I''ve meet a problem...
It''s not a big problem, but I''m onlooker of to know if exist a solution that doesn''t obligate me to remake all...
This is my problem...
I''ve a class A that inherits from classes B and C....
Class C has a struct XXX, and this struct has a pointer to class A object...
That give me some problems because a base class can''t to have an attribute of her superclass ... the files inclusions would be redundant...
There are solutions? Or must I remake the logical structure?
goodbye and thanks to your time...