Mapping a texture to a gluCylinder
I was wondering if it possible to place a texture on part of a gluCylinder as opposed to covering the entire surface?
Any help would be appreciated.
run a clipping plane through the part of it you don''t want to apply? Just guessing.
Love means nothing to a tennis player
My nothing-to-write-home-about OpenGL webpage. (please pardon the popups!)
I think there may be a way to do it using GL_CLAMP instead of GL_REPEAT when loading the texture, i''m not sure tho.
Sorry I cant be of more help.
Lukerd.
Hyperdev
Sorry I cant be of more help.
Lukerd.
"To err is human, to really mess up requires a computer"
Hyperdev
"To err is human, to really mess up requires a computer"
quote:
Original post by Lukerd
I think there may be a way to do it using GL_CLAMP instead of GL_REPEAT when loading the texture, i''m not sure tho.
Sorry I cant be of more help.
Lukerd."To err is human, to really mess up requires a computer"
Hyperdev
Good point - supposedly there''s actually a texture matrix just like the projection or modelview, that might be an option. I haven''t started looking into that though.
I was thinking that if you wanted to animate a flowing river, taking a simple example of like a quad strip you could apply the texture to each quad, then "move" it one pixel and kind of cycle between 0 and 1 that way - can that be done with a texture matrix?
Love means nothing to a tennis player
My nothing-to-write-home-about OpenGL webpage. (please pardon the popups!)
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