Original Post
I''m loading and rendering ASE files, the only problem is that there are more texture coordinates than there are vertices listed in the mesh definition. there are as many texture coordinates as there are faces...so im trying to set up a class to encapsulate all that..the only problem is, that i cant directly match up all the vertices with texture coordinates unless i increase the number of vertices...which is something i dont want to do. Is there anyway around this? Any ideas on how dynamically change what texture coordinates belong to a vertex? Thanks for the help