Skip to main content
gamedev.net
🔒 Locked

Rendering faces

Started by rubberkidney 1 reply 300+ views
Original Post
rubberkidney
rubberkidney
I''m loading and rendering ASE files, the only problem is that there are more texture coordinates than there are vertices listed in the mesh definition. there are as many texture coordinates as there are faces...so im trying to set up a class to encapsulate all that..the only problem is, that i cant directly match up all the vertices with texture coordinates unless i increase the number of vertices...which is something i dont want to do. Is there anyway around this? Any ideas on how dynamically change what texture coordinates belong to a vertex? Thanks for the help
rubberkidney
rubberkidney
Another question about this..why would there be more texture coordinates listed than there are vertices?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.