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Linear Programming for Windows

Started by tscott1213 3 replies 250+ views
Original Post
tscott1213
tscott1213
I just finished reading about a linear programming model for windows game programming in "Game Programming Gems 2" and I was wondering: 1)Has anyone implemented such a model and any positives/negatives from that experience 2) Does anyone know of any commercial Windows-based games that were implemented using a linear model. Thanks for the input Todd
omegasyphon
omegasyphon
ya you could implement a linear model using strickly functions but then i doubt you would want to code assembly
Aface
Aface
Hey,
Yeh, i have used the model. Without re-writing the game code to use the standard model, i could not tell any * difference in fps generally - only that in coding style. The linear style allows for me to do some things more easily - have local state variable instead having to keep * track of the state of an object. It also presented some limitations as well.
Having looked at it, i would probably say that given good programming structure, there would probably not be much to be gained from using the linear * structure, but, not having enough experience constructure good game structure, it offered some benefits to me.

Aface

[excessive]

[edited by - Magmai Kai Holmlor on March 5, 2003 11:49:07 PM]
TSwitch
TSwitch
Aface must have some sort of brain tumor. Why else would he use the ''f'' word so many times for no obvious reason?

Personally, I can''t see any reason for it. It doesn''t SEEM to make anything better... I guess it could. I just don''t understand how right now.
Member of the Unban nes8bit or the White Rhino in my Basement Gets Sold to the Highest Bidder Association (UNWRBGSHBA - Not accepting new members.)Member of the I'm Glad Mithrandir Finally Found an Association that Accepts People with his Past History Association (IGMFFAAPPHA)

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