Original Post
Hi,
I''m trying to compile a list of ways in which a programmer
can speed up the FPS of its engine.
Currently I have:
- Triangle Strips
- Display Lists (OpenGL)
- Binary Space Partioning
- Frustrum Culling (?)
- Octrees (?)
- Quadtrees (?)
there must be a few more ways, both in opengl and directx.
Could you guys help me make this list a bit more comprehensive?
[Hugo Ferreira][Positronic Dreams]
Need [3D Artist] & [Sound Designer]
for small project. Contact me plz...
