Original Post
I''m having a lot of trouble figuring out how to load a skinned mesh .x file. I have some .x files I made with 3dsMAx, and I can load them fine with the SDK Skinned Mesh sample. unfortunately I have no idea whats happening in that code. I tried looking at the skinned mesh example''s in Jim Adams'' RPG book, but there is no easy example that loads the animations, and whenever I try to modify another example I get crazy results. Does anyone have some straight forward code or example that just loads the skinned mesh and the animation set(s)? Thanks