Original Post
i have an ogl environment with the z buffer set up to 1000f
i have these two lines of code for the depth testing:
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_FUNC);but whenever an object gets two far away from the perspective the depth buffer fails all the depth testing (OGL doesnt know which object to put in front of the other one...) any help would be greatly appriciated...