Original Post
I was playing around with the register combiners on my GF2MX and i can get some pretty nice effects... including specular anbd diffuse bump mapping, distance attenutation, and projective textures using cube maps... the only problem is how i combine all these effects into a multi pass system?
Im not sure what blend modes to use and what order the effects should be in. I also want an ambiant pass to lighten up the darker areas of the ''world'' and i implemented a cute little effect to do ''ambiant'' bump mapping.
Another thing i would like in my effects is gloss mapping for the specular pass, and also the decal texture''s alpha channel should act as a ''glow channel'' ie. where the alpha is 1, the texture is fully illuminated no matter what light is or isnt effecting it.
can someone please help? Maby Yann L... youre presst smart?