Original Post
Ok I can write simple Win32 games with directdraw
(pong,breakout etc) but I didn''t use timing methods. All I did was use Sleep() to slow down the game.
How would I go about setting a frame rate for my games?
And how would I check the actual frame rate?
Are their any specific functions and/or methods that YOU use for your games? Oh and I''ve looked around for some tutorials on this matter, but failed in finding anything relavant.
Thanks for your time