Original Post
I noticed in the D3D SetTransform function that you can set 8 texture transforms as well as world, view & projection. Do these transformations just get automatically applied to uv coords as you''d expect? Are they done in hardware on HW T&L chips?
cheers
Read about my game, project #1 NEW (18th December)2 new screenshots, one from the engine and one from the level editor
John 3:16
Read about my game, project #1 NEW (18th December)2 new screenshots, one from the engine and one from the level editor
John 3:16