Original Post
Hi!
Would that be an idea? A quadtree holding display lists as nodes?? Actually the node would probably be some struct that contains a display list handle (GLuint) and some position data or something
Wouldn''t this be really fast? I just tried a small example I found o OGL optimisations. I got these results:
Immidiate mode: 450 FPS
Vertex arrays: 750 FPS
Display lists: 6675 FPS (!!!)
Anyone with ideas or articles/tutorials on this are welcome!
"No lies of sugar can sweeten the sournes of reality"
}+TITANIUM+{ A.K.A. DXnewbie[onMIRC]