2 questions
Can someone help me ?
1)I have begon learning OpenGL since 2 months with Nehe''s tutorials (thanks Nehe) and now i''m sure i want to go on further. So, is it better for me to go on with Nehe''s tutorials or should I buy a book ? I especially want to program games so i intend to buy "OpenGl Game Programming" but it seems to me all its content is covered by Nehe''s tutorials. So can any experimented game programmer help me and tell me what to do ? Go on with Nehe''s tutorials (i''m at the 21th) or buy a book ? And which book ?
2)I see everywhere tutorials about directX but good tutorials about opengl are findable only on Nehe''s website, why ? Normally, OpenGL should be more used because it''s for all platforms but il seems more people are interested by directX.
Thank you.
Hi Riki,
For your first question, I would highly recommend you buy the book. It covers much of what NeHe covers, but in greater detail, as well as much more. OpenGL Game Programming will actually teach you how to structure a game engine, something that isn''t covered by NeHe, as he is only really trying to teach you OpenGL.
As for your second question, I''m not really sure why there aren''t more OpenGL Tutorials. Just the same, check out OpenGL.org and read through more of NeHe''s tutorials. You shouldn''t really need any more, especially if you buy a good book on the subject. If you''re interested in learning every facet of OpenGL then I suggest that you purchase the official OpenGL books ("OpenGL Red Book" and "OpenGL Blue Book"). Good luck!
[500x6]
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
For your first question, I would highly recommend you buy the book. It covers much of what NeHe covers, but in greater detail, as well as much more. OpenGL Game Programming will actually teach you how to structure a game engine, something that isn''t covered by NeHe, as he is only really trying to teach you OpenGL.
As for your second question, I''m not really sure why there aren''t more OpenGL Tutorials. Just the same, check out OpenGL.org and read through more of NeHe''s tutorials. You shouldn''t really need any more, especially if you buy a good book on the subject. If you''re interested in learning every facet of OpenGL then I suggest that you purchase the official OpenGL books ("OpenGL Red Book" and "OpenGL Blue Book"). Good luck!
[500x6]
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
i have the opengl game programming book and the code in it has a lot of bugs in it and i mean alot, memory leaks ,deleting wrong pointers stuffed up keyboard code ,for a supposedly professional publication they could of debugged it better, although you can still learn some good things when constructing an engine
it dosent cover anything good like bsp trees, pvs frustrum culling
opengl superbible is a good book but its mainly glut oriented
and a bit outdated
these books will only get you started ,the best way i have found to learn is to find out what you need to know to build your game or engine , the books might help with that and search the net for the info ,post questions in forums and experiment.
there are a lot of opengl sites you just have to search hard
good luck
it dosent cover anything good like bsp trees, pvs frustrum culling
opengl superbible is a good book but its mainly glut oriented
and a bit outdated
these books will only get you started ,the best way i have found to learn is to find out what you need to know to build your game or engine , the books might help with that and search the net for the info ,post questions in forums and experiment.
there are a lot of opengl sites you just have to search hard
good luck
There are more OpenGL tutorials on the net, other than NeHe's.
1. flipcode. these cover many different topics, and not only OpenGL
2. gametutorials. Great game development tutorials.
And there are a lot of links on NeHe's site, if you just try clicking a few of them you will definetely find some other tutorials.
[EDIT: links were a bit wrong]
[edited by - James Trotter on March 11, 2003 9:46:30 AM]
1. flipcode. these cover many different topics, and not only OpenGL
2. gametutorials. Great game development tutorials.
And there are a lot of links on NeHe's site, if you just try clicking a few of them you will definetely find some other tutorials.
[EDIT: links were a bit wrong]
[edited by - James Trotter on March 11, 2003 9:46:30 AM]
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