Original Post
Hey all,
I am making a fairly simple fighting game to get the feel of directx and such, but I''m having a LOT of problems coming up with a viable input engine. I have a number of moves, each with their own animation. When I get input, I have to figure out which animation it corresponds to, and set the animation to that. The problems come when I get input during an animation ie: the player presses kick and then punch while the kick animation is still running. I cant just switch over, so I have to buffer this input somehow. I have tried 3 different configurations for this buffer, and none of them work very well. I don''t seem to be making any progress so I was wondering if there were any good articles or anything on the subject of input engines. Im lookin for general theory of how to buffer what, and what kind of information I need about the state of the player and the moves.
Thanks