Original Post
hi,
when using glDrawElements i can give opengl pointers to the vertex buffer, a texcoord buffer, etc. that all share the same index buffer. But is it possible to have a separate index buffer for texture coordinates? (there''s a separate index buffer for the texture coordinates in the .md2 file format) I couldn''t find anything in the opengl help files. If it is not possible, what else can i do to avoid multiple calls to glVertex and glTexCoord?