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texture

Started by gorvelius 0 replies 250+ views
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gorvelius
gorvelius
if you keep binding the same texture again and again does that come with a performance hit or does opengl just ignore it i hope i have explained myself good enough thx
xiros
xiros
Of coarse it hurts performance, OGL doesn''t waste the valuable time to check if it''s the same texture. So just organize your triangles based on texture before drawing and bind each texture only once.

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