
FSOUND_STREAM * stPtrArray[2]={NULL};
.....
loadStream(&stPtrArray[0], "ethunder.wav");
sChannel=FSOUND_Stream_Play(FSOUND_FREE, stPtrArray[0]);
loadStream(&stPtrArray[1], "superman.mp3");
sChannel=FSOUND_Stream_Play(FSOUND_FREE, stPtrArray[1]);
....
void loadStream(FSOUND_STREAM * *stPtr, char * streamName){
...
*stPtr=FSOUND_Stream_OpenFile(streamName,FSOUND_LOOP_NORMAL,0);
...
}