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Correct Rotation

Started by raylee Mar 12, 2003 at 1:51 AM 3 replies 350+ views
Original Post
raylee
raylee
Hi all, I am try to make a car in my game. But I am headache that I don''t know how to make the wheels rotate in correct motion. At the begining, I make the wheels lied on coordinates axis. I think that I can just rotate the wheels along the axis and transform them back to the correct location of the car body. However, it causes a problem that I don''t know the transformaion matrix if I make the wheels and car body in a separated file in 3d Model software. In the contrast, if I make them in a single file in 3D Model software, the wheels are not lied on corrdinate axis. Hence, I cannot make them rotate in correct order. Do you have any suggestion to help me to solve this problem? Raymond
raylee
raylee
Hi,

That is the point.
How do I get the tanslation matrix -- "the exact wheel-positions under the carframe" simple from the carframe?

Raymond
raylee
raylee
Thx anyway.

I have a solution .after read your message.

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