Original Post
I''ve only been working with 3D meshes (ie x files) for a short amount of time, but I''m pretty sure I understand how most of the stuff works. One thing I still can''t figure out, though, is how to manipulate the darn thing. I''m talking about the REALLY, REALLY simple kind of manipulations - moving it by a given vector, rotating around a certain point, scaling it - and I understand the matrix math, but I have no idea how to actually exeute the code. Is there a really basic set of functions (ID3DXMESH8::Rotate(D3DXVECTOR3 Point), or (ID3DXMESH8::Move(D3DXVECTOR3 Vector)...) that I''m missing? And if not, how the heck do you do it?
Thanks for the help ahead of time...