Original Post
I am confused on what portions of the code should be computed in the GPU and which should be calculated by the CPU.
I know technologies such as 3DNow! are designed to provide sppedy CPU calculations (through special pupose registers if i''m not mistaken)
I also know that new generaion video cards with T&L support are extremly fast at doing exactly that, transform and light.
So what types of data should be CPU computed and which GPU computed?
I would seem like the GPU would want to calculate everything!
Physics is part of transform, right? So is Animation, and camera rotations.
AI would seem to be CPU, but since I don''t know much about it I don''t know how it can be helped by MMX or 3DNow!
If anyone could clairify that would be great.
-Will