Skip to main content
GameDev.net gamedev.net
🔒 Locked

D3DX Methods

Started by nakor Mar 14, 2003 at 5:43 PM 0 replies 450+ views
Original Post
nakor
nakor
i was wondering how efficient it is to use the D3DX methods, such as D3DXIntersec to calculate colisions and other things. should i create my own, or are those fast enuff
aker_jus
aker_jus
Most of the D3DX routines (All?) have separate code paths for P4, AMD and they take advantage of all their features. Writting your own would only be a benefit for knowledge. But for speed, I do not think you can beat any D3DX function.
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.