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Articles needed

Started by Mihail121 Mar 15, 2003 at 1:28 AM 3 replies 250+ views
Original Post
Mihail121
Mihail121
Well guys,from quite some time i do things with OpenGL and know i think that i have a good understanding of the API.I also think that the time has come to start doing some advanced things with it.Please can you direct me to some good articles on the following themas: -Bump mapping -Bone animation -LOD theory -BSP theory -Vertex/Fragment shaders 10x The PAIN is coming...this summer!!!In cinemas everywhere.
Pike65
Pike65
This one is pretty comprehensive for BSP. And here's a spec for Quake 3 maps.

And here is a bump mapping tutorial, and lots of lurvely source code from the same site (which belongs to a guy who posts here sometimes, apparently).

[edited by - Pike65 on March 15, 2003 9:45:46 AM]
python_regious
python_regious
For bump mapping, I highly suggest the paper "A Practical and Robust Bump Mapping Technique for Todays GPU''s", you can find it on the nVidia Developers site. It explains the concepts and the mathematics very well. The implementation uses the nVidia register combiners, though the theory is transferable to other API''s.

For vertex/fragment programs, I suggest again the nVidia developers site, they have multitudes of articles on this sort of thing.

Death of one is a tragedy, death of a million is just a statistic.
If at first you don't succeed, redefine success.
Mihail121
Mihail121
10x to you too.On the NVidia Dev site seems to be a lot of articles.10x a lot!

The PAIN is coming...this summer!!!In cinemas everywhere.

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