Original Post
Just looking at GL.h, the microsoft pack has a different header that that which came with VC6SP5.
Compare: (<)new GL.H (68392 bytes)
with: (>)Visual Studio\VC98\Include\GL\GL.H (69083 bytes)
328a328
>
630a631
> /* GL_PHONG_HINT */
867a869
>
1067,1069c1070,1075
< #define GL_WIN_swap_hint 1
< #define GL_EXT_bgra 1
< #define GL_EXT_paletted_texture 1
---
> #define GL_EXT_bgra 1
> #define GL_EXT_paletted_texture 1
> #define GL_WIN_swap_hint 1
> #define GL_WIN_draw_range_elements 1
> // #define GL_WIN_phong_shading 1
> // #define GL_WIN_specular_fog 1
1129a1135,1145
> /* WIN_draw_range_elements */
> #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
> #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
>
> /* WIN_phong_shading */
> #define GL_PHONG_WIN 0x80EA
> #define GL_PHONG_HINT_WIN 0x80EB
>
> /* WIN_specular_fog */
> #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
>
1484a1501,1503
> /* WIN_draw_range_elements */
> typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
>
Which one is right????