Original Post
What is the best way to add altitude/height to a hex map? Options:
1. Have the centre of the hex represent the height and varage out the ''sides'' to smoothly join with neighboring hexes. To stop joins, big jumps would have to be made illegal.
2. Have the corners of the hex a height. This might make calculating movement points up/down slope a little less obvious to the game player.
3. Have a 7th vertex in the centre of the hex and make this the height.
4. Have no slopes but consider each hex a vertical column like the giants causeway in northern ireland. This would look funny for my planned 3D environment.
Mark