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height map quad rendering

Started by steg Mar 16, 2003 at 10:39 AM 1 replies 700+ views
Original Post
steg
steg
Hello, I was wondering if you guys use transformed or untransformed vertices when rendering quads ? Thanks
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Zantac
Zantac
Err.. that kind of depends on what you''re going to use the quad for
steg
steg
Sorry I should have been more specific, quads are going to be used to generate terrain thus I would guess you would use untransformed vertices.

Steve
If it isn't working, take a bath, have a think and try again...

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