Original Post
I am writing a tile based map engine.
The tiles are renderd using this code:
glTexCoord2f(0,0); glVertex2f(x*size,y*size);
glTexCoord2f(1,0); glVertex2f(x*size+size,y*size);
glTexCoord2f(1,1); glVertex2f(x*size+size,y*size+size);
glTexCoord2f(0,1); glVertex2f(x*size,y*size+size);
At the edge of each tile there appears a line of semi-random pixels. They use colors from else-where in the image and appear blended-like.
They are draw using default vc6 GL options -depth testing +cull back face (definetly no blending!).
If you want to see it for yourself you can no-longer download Airstrike2. Sorry!
[edited by - krazywest on March 19, 2003 2:01:11 PM]