Original Post
Ok, I''m programming my 2nd game. The first was a simple break out style game. This time I''m making a nibbles clone. All is going great. My coding seems to be getting much more organized and straight forward. But Something occured to me, that I didn''t have to deal with in the last game. The speed was directly calibrated to my machine. What I want to do this time, is to write my game so that it plays the same speed (relativly) on different machines. What are some popular ways to implement this? What I''m planning to do is to call my update function every x number of milliseconds, but I was wondering if this is the best way to do it. Thanks in advance