Original Post
I have a terrain mesh that i tried to draw with one great big vertex buffer. Obviously, that did not work very well.
So now im deciding to use multiple vertex buffers - each having maybe 1,000 vertices (or is it polygons?).
Question:
The vertex buffer is defined something like this....
is this a pointer?
if i want multiple vertex buffers, should i define it like the following?
thanks.
LPD3DVERTEXBUFFER vb; // or something to that effect.
LPD3DVERTEXBUFFER *vb; // or LPD3DVERTEXBUFFER **vb;