Skip to main content
GameDev.net gamedev.net
🔒 Locked

Rules for game development

Started by Jebediah Mar 17, 2003 at 12:08 AM 15 replies 550+ views
Original Post
Jebediah
Jebediah
This is by no means a serious post. Just having some fun. Flaming, more rules and comments are welcome! I''ll probably keep adding to it and see if I can get to 100. Maybe everyone can help. Rules for getting into game development: 1. Start from the ground up. Make a tetris clone. 2. Don''t make a MMOG unless you have 20+ dedicated members and you have experience. 3. Seriously, dont be stupid and think you can make the next generation MMOG. 4. Dont critize an artist. Big no no. 5. Dont critize a composer. Even bigger no no. Tell them "This is perfect, but I''m looking for something different". 6. Learn to spel. (How do u spel "critize" anyways?) 7. Provide lots of information about your game and yourself. 8. Drink lots of coke. Its the lifeblood of nerds. 9. Dont have any friends. Friends steal time away from making games. 10. If you dont have experience, dont expect to be able to create a team. Join one instead. (like mine)
krelwyn
krelwyn
#6 -- criticize
IADaveMark
IADaveMark
I disagree with #1 and #10.

Dave Mark - President and Lead Designer
Intrinsic Algorithm -
"Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit<
OctDev
OctDev
And I must disagree with #8; Drink lots of Mountain Dew, Hot Espresso Beverages, and if you can find it or order it from thinkgeek, Bawls soda.

The Tyr project is here.
The Tyr project is here.
krelwyn
krelwyn
#8 -- Drink lots of beer, it is a programmer''s lifeblood
KalvinB
KalvinB
A team doesn''t take experience. It takes friends. I directed around 10 people while making Cradle Quest 2 and it was only my second real game. And my first FMV (Full Motion Video) which was the previous "you can only make those if you have millions of dollars" genre. Myst was done with a hypercard type program.

Which is why I laugh at #2 and #3. The "next gen" MMO''s are reality games. It''s not the tech that drives those things. Having a computer dial a pager is 10 year old technology. Computers have been fax machines and auto-dialers ever since they invented the modem.

It takes a month or two of dedicated coding to make such a game and the rest is just story and tying faxes, pages and e-mails into a coherent web that keeps the player interested. There are plenty of old classic stories that could be used to make a facinating real life game without having to pay royalties.

People really over estimate what it takes to do things since big companies have made an art out of overspending.

Ben






IcarusIndie.com
Alpha_ProgDes
Alpha_ProgDes
i think it''s more a matter of dedication and over-imagination that makes some of those posts obscene and/or silly.

i don''t think it takes experience (ex: working 7 yrs in the industry) to make a MMORPG. but unfortunately people have wonderful ideas and no plan. their foresight went out the window the minute their ideas of how great the game would be began to enter their heads. also once problems arise (especially ones they''ve never dealt with before) people/teams become easily discouraged and then they disperse.

in short i agree with #2 and #3. yes it takes skill and some experience but more importantly it takes dedication, foresight, and a well thought plan.
Beginner in Game Development?  Read here. And read here.  
Alpha_ProgDes
Alpha_ProgDes
#11. if you''ve been programming for more than 2 hours, get on the ''net to go to GameDev, and come across a porno site... don''t forget to wash your hands
Beginner in Game Development?  Read here. And read here.  
Cypher Ae
Cypher Ae
NERD!!!!
Seriously though, If you give up friends to make a game then you deserve to be socially isolated. Games don''t have to be antisocial, you can play multi player or just trade tips.
But on your main topic I find that you must plan A LOT. Plan the feel and look of the game. Plan the logic and coding before you even do anything. Other methods will work better for others. Find you''re own.
Also try to be nice to people who are working, but don''t have a direct relationship with. You can feel free to be more open with close friends who are more likely to take the critism in their stride. Not to say you should be mean, it''s just that a friend may take it as honest, but another may feel like their work is being dissed.

Cypher[Ae] - Define reality...
nes8bit
nes8bit
quote:
Original post by InnocuousFox
I disagree with #1 and #10.

Dave Mark - President and Lead Designer
Intrinsic Algorithm -
"Reducing the world to mathematical equations!"


I second that. My first game was my four elements 1 contest entry. My second/last game was my four elements 2 contest entry.


Paul Cunningham
Paul Cunningham
I disagree with #4. If an artist you''re working with can''t handle critisisms then you don''t want to work with''em. Trust me!
Mithrandir
Mithrandir
I''m not so sure about that.

#1 is very important in order to get a feel of how to accomplish things. Without ever completing a game, you are far more inclined to give up on things.
This is my signature. There are many like it, but this one is mine. My signature is my best friend. It is my life. I must master it as I must master my life. My signature, without me, is useless. Without my signature, I am useless.
IADaveMark
IADaveMark
I suppose if you have a history of finishing OTHER large projects, then it wouldn''t matter if you have finished a game before or not.

Dave Mark - President and Lead Designer
Intrinsic Algorithm -
"Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit<
Paul Cunningham
Paul Cunningham
Alright, well it depends on the critisisms yeah? Don''t say things like: "you f*cking c$ck s@&ki%g f$gg*t, this is s$%t. You make me want to puke. What is this foul rubbish you call art. Your mother is a dog..." but if they can''t handle "that doesn''t match the other work or the original concept designs. Here''s where you''ve gone wrong..." then you don''t want to work with them. Agree?
Bagel Man
Bagel Man
quote:
Original post by Jebediah
10. If you dont have experience, dont expect to be able to create a team. Join one instead. (like mine)



So you''re trying to recruit people with no experience for your team? You''ve come to the right place!
Jebediah
Jebediah
Ya your probably right about the rules. Personally I think #1 still holds, I changed #2 because there are some simple MMOG''s that wouldnt be too hard I guess.
With my experience with artists and composers (the "artistic" people) I found that they are very stuck up and think their stuff is godly. Idealy yes, it would be nice if you could be honest to the person but I find that it doesn''t work.

1. Start from the ground up. Make a tetris clone.
2. Don''t make a MMOG unless you know what it takes to make one.
3. The next generation game requires knowledge and a well-thought out plan.
4. Dont critize an artist.
5. Dont critize a composer. Tell them "This is perfect, but I''m looking for something different".
6. Learn to spel.
7. Provide lots of information about your game and yourself.
8. Drink lots of coke and beer. Its the lifeblood of nerds.
9. Dont have any friends. Friends steal time away from making games.
10. If you want to make a team for your game, then make sure you have the experience and knowledge to back it up.
11. After watching porno....dont forget to wash your hands.
Starboy
Starboy
quote:
Original post by KalvinB

People really over estimate what it takes to do things since big companies have made an art out of overspending.

Ben




Actually, I think amatuer game developers vastly under-estimate the effort that goes in to making a real, commercial game. A couple months coding for an MMOG? Come on, get real.

--------------------------------------------Rockpool GamesMani Golf

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.