Original Post
HI,
I am trying to do keyframing in a c++ DX9 game engine that a few of us are developing and i am going around in circles.
I have studied teh olphin example that comes with the sdk but vertex shaders are frying my brain. Is there an easier way.
Basically i am looking to load in a texture and a few x files (3 probably) and i wast to animate it by interpolating between them without using vertex shaders.
I was told that this can be done using a setrenderstate ..
Does any1 know of any good books/ online tutorials / examples
Any help would be hugely appreciated
Thanx a mill
Sean