Original Post
There, I've said it. I officially hate VB as a tool for developing 3D engine tools. I have years of experience with VB, but I've tried and tried with different ways of doing stuff, creating windows, applying modifiers, creating objects, and no solution seems to gel. There's always some form of problem, whether it's VB's lack of pointers or it's inflexible code, or something. And it's not lack of planning. I have pages and pages of stuff I've written, trying different solutions to the problems. So, I'm moving the whole project over to MFC and C++.
Most of the programs I've looked at have been written using MFC (the early q3radiant builds, WorldCraft/Hammer Editor, UnrealEd), so I'll try my hand at that rather than wasting my time trying to get the "simple" VB version to work.
The other purpose of this post is to check something. Do I need to be able to program in C++ to read and understand Jeff Prosise's "Programming Windows with MFC Second Edition"? I'm going to buy it anyway, but I'll get a C++ book with it if I need one. Any suggestions on that front? Thanks in advance for any replies...
Coding Stuff -> [ iNsAn1tY Games | DarkVertex | How To Do CSG | Direct3D Vs. OpenGL | Google ]
Fun Stuff -> [ Evil T-Shirts | Stick-Based Comedy | You're Already Here | The Best Film Reviews ] [edited by - iNsAn1tY on March 19, 2003 9:57:59 AM]
Coding Stuff -> [ iNsAn1tY Games | DarkVertex | How To Do CSG | Direct3D Vs. OpenGL | Google ]
Fun Stuff -> [ Evil T-Shirts | Stick-Based Comedy | You're Already Here | The Best Film Reviews ] [edited by - iNsAn1tY on March 19, 2003 9:57:59 AM]