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about D3DXVECTOR4

Started by frankhuang_2003 Mar 20, 2003 at 8:06 AM 1 replies 850+ views
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frankhuang_2003
frankhuang_2003
How could i Multiply a D3DXVECTOR4 to Rotation_matrix as simple as using "D3DXvectorMultiply( &outvector, &myvector, &mat_rotate )",it''ll be very simple if i can use vertex shader instructions,but how could i get it by use fixed funtions. Is there any math functions for that.
I love game

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