Original Post
Hi all,
In many websites I have found information, resources and code snippets, but always as small bits and parts. I have never found a website talking about a full engine design and programming.
So, I was considering writing a series of articles about it. I was planning covering the implementation of a game engine from ground up. From device startup to resource loading to memory structures.
The series will cover my 2D engine architecture (KEngine found at www.spritekin.com/kengine/kengine.htm) but with a new 3D approach. The engine is DirectX/C++ based.
All the code will become opensource.
What do you say? Interesed?
Luck!
Guimo