Original Post
I''ve worked on my iso engine for a while now. I''m using D3D but i''m not loading mesh or making use of deep 3D fonctions. So my units are drawn as texture applied on simple polygon. So here come the problem. I can be sure that a given 3D card supports 256*256 textures and square textures, but my units can be larger than that and don''t have to be squared troops. Alpha testing solve the problem of non square units, and i could use several textures for one unit, but I don''t like those solutions. So the question is what kind of cards supports textures larger than 256*256? I know that my radeon 9500 can do so but it''s a recent generation card.
I hope i''m clear enought