Original Post
I am trying to load 2 different textures on the cube from #6
every [0] in this if...
if (TextureImage[1]=LoadBMP("Other.bmp"))
I change to a [1] but I get read errors with the glTexImage2D
yes I made texture[1] bigger.
I am missing something, and im willing to bet it is something simple, at anytime except 3am.