Original Post
Is there a way to get all the render states (and the respective values) in one rush instead of retrieving every single one via GetRenderState(&STATE, value);
Is the CaptureBlock method suitable?
(Sorry, but the DirectX documentation in this regard is incomplete. )
An answer to this, or an hint, where to find answers, is highly appreciated (I am kind of reluctant writing a function which asks for 50 parameters)
[edited by - MB on March 21, 2003 4:38:20 PM]