Original Post
Hello,
Before anyone lashs out and says read the article presented here on this site, I already have. My question comes in regards to these "stretching" windows mentioned in his series. I find it a bit redudant and crazy to have so many textures(even if all in one texture and offsets used) (perhaps this is the only way as I am seeking an alternative) just to make up *one* window. My concern comes into play when I have several window nested inside a parent window, which could contain up to (four textures for corners, one texture for 'the middle' between the corners and a background texture) which could add/and would add up very quickly.
To get back to my question is there an alternative way than doing this? Tonight I tried to create a simple texture for the "boarder" and background but once I sized my control up a little, the edges started to blur (Using DX9) and the image is not as crisp as I would like it to be.
Thanks in advance,
~
[Edit: seeing -> seeking]
[edited by - zern on March 22, 2003 2:35:06 AM]