Please feed the newbie.
Hi,
I''ve been working on some basic opengl programs recently, just trying to get the feel for things, but have hit some snags. I cant afford to dish out huge sums of cash for VC so I''m using a free compiler that has worked resonably well up till this point, Bloodshed Dev C++. The problem arrises when trying to use various opengl stuffs. For instance, although I have added #include to my source, the function timeGetTime(); is not recognized.
I''m also having trouble with the glFeedbackBuffer(); function for the same reasons. I have -lopengl32, libglu32.a, and libglaux.a added to the project, yet it cant figure out the function. What am I doing wrong?
Can anyone recommend another compiler thats pretty basic but has better support for OpenGL?
Thanks!!!
Shazbot! Forum didn''t like my greaterthan/lessthans around time.h... heh. That should read... Although I have added #include time.h.
Oops = )
Oops = )
I think Borland now offers its C++ Builder 5 for free.
Eric Laberge
Eric Laberge
----------------------------------------"Inash neteia haeg joa kavari quilm..." SD4
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement