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mporting models into opengl code

Started by DeepCover 0 replies 400+ views
Original Post
DeepCover
DeepCover
Is there something out there that will let me create a model, then generate the actual opengl code, then cut and pasr that code and put it in my openGL program. Am I totally screwed in my way of thinking. This would be the easiest thing for me. Thanks in advance for the advice.
Snash
Snash
you should make some kind of loader which loads the mesh file to a vertex buffer.
Not sure about OpenGL code, I use Direct3D.

NeHe.Gamedev.net

Should have some tutorials on the subject.

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