Texture mapped outlines
hi there
in lesson 15 we learnt about texture mapped outline fonts. what i want to do now is basically the same effect as described in lesson 15, but with a company logo instead of characters. is there an easy way to create a depth effect similar to the one of the skull character?
ps: i have the outlines of the logo stored in a black and white picture
thanks in advance for your help
simon
the problem is that fonts are vector images, ie, you can magnify them as much as you want and they still stay smooth and sharp.. an bitmap on the other hand has a set level of detail.. what I mean by this is with a bitmap, there isn''t really anything to get vertices from, whereas with a vector image, it''s easy...
you could, say, generate a heightmap off the data, but this has the problem that the edges will look extremly jagged, and pretty ugly. You could, of course, do something different, like have a very large number of slightly transpernt, additive quads, slightly apart. That gives a nice depth blur like effect. if you know what i mean.
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you could, say, generate a heightmap off the data, but this has the problem that the edges will look extremly jagged, and pretty ugly. You could, of course, do something different, like have a very large number of slightly transpernt, additive quads, slightly apart. That gives a nice depth blur like effect. if you know what i mean.
| - Project-X - my mega project.. getting warmer

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