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3d math

Started by evil_ash 2 replies 10.5k views
Original Post
evil_ash
evil_ash
can someone suggest a good 3d math book which explains all the basics of vectors/matrixs tranformations-rotations-translations
python_regious
python_regious
Firstly, you can take a look at this article. Good books are discussed in the reference section.



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MichaelNolan
MichaelNolan
Hey,
I gotta few books but the one i likke is "Computer Graphics Mathematical Frist Step"; It goes over a lot of topics most of which include Vertices, Rotation, Matrices, and so on.
Mike
Death Hunter
Death Hunter
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I gotta few books but the one i likke is "Computer Graphics Mathematical Frist Step"; It goes over a lot of topics most of which include Vertices, Rotation, Matrices, and so on.

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Have you read ''Mathematics for 3D game programming and computer graphics'', and if yes, what do you think of it?

-Ivan

I''''ve heard about the wheel, but I don''''t know what it is, so I''''m trying to invent it.
-Ivan
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