Original Post
Hey all,
I''m wondering about the best way to do glass in a game. I want to have a model made of glass (like a crystal) which can be fractured. As a result it would distort the image behind it.
Is there a decent way of doing this, or would I have to render the backdrop, grab the texture, and project it onto my glass model?
Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.