Original Post
I am trying to implement dds textures in my program as opposed to tga''s (so I can have alpha and also have it compressed). I''m running into some weird problems when trying to compile via the nv_dds.cpp on developer.nvidia.com. The file itself will compile, but once it''s implemented, using the example for loading a compressed dds (that I saved in photoshop as dxt3 w/ alpha using the dxtc plugin hosted on nvidia''s site) trying to compile the main file tells me that glCompressedTexImage2DARB(..) is an undeclared identifier even though that function is used in the nv_dds.cpp file and I have tried including all the necessary headers. Can anyone tell me why this is not working? Also, I tried saving a RGBA dds (8:8:8:8) of the same and used the uncompressed method which compiles, but it will show white where the texture is supposed to be!