Original Post
Hello,
first I''d like to refer you to this image
Now the problem is, I use SetTexture( 0, m_pTexture ) and use that image for both quads (see image above) now the problem is ... I SetTexture before drawing either of the items, and SetTexture( 0, NULL ); ONLY after both are drawn ... both have the same exact code for drawing and same offsets in the image ... however as you can see the second quad is not textured and is transparent grey which is a bit odd as the vertices color is white (255,255,255,255) ... anyone ever run across this problem before?
Any insight is thanked, and thanks in advanced.
~
Now the problem is, I use SetTexture( 0, m_pTexture ) and use that image for both quads (see image above) now the problem is ... I SetTexture before drawing either of the items, and SetTexture( 0, NULL ); ONLY after both are drawn ... both have the same exact code for drawing and same offsets in the image ... however as you can see the second quad is not textured and is transparent grey which is a bit odd as the vertices color is white (255,255,255,255) ... anyone ever run across this problem before?
Any insight is thanked, and thanks in advanced.
~